Controls
The controls are divided along logical lines which maps many skills to a few buttons. The left analog stick controls your body, meaning where you're facing while pushing along on the ground, and spinning when you're airborne. The right analog stick is responsible for your feet and is the crux of Skate's "revolutionary" controls. Unlike Tony Hawk where you simply press "up" to get your character to move forward, Skate has dedicated "push" buttons that must be pressed to propel your skater forward.
FlickIt is the marketing name that EA is plastering on top of its right analog control scheme. The name captures the motion that you perform to pull off an ollie, you first move the stick down and then flick it up. The longer you hold down/faster you flick up, the higher you ollie. Every flip and shove-it trick, and combination of both is a variation on this central mechanism seeing you flicking the right thumbstick in a variety of directions.
Each flick sequence makes logical sense. Flick diagonally to the right or left and pull off a kick/heel flip respectively. Swoop the stick and you'll pull off a pop shove-it. Now swoop a little bit and then move the stick diagonally and you'll perform a kick-flip pop shove-it.
Performing a manual is done by simply easing back or forward on the analog stick to lean in the proper direction. Grinds are triggered by landing on an appropriate edge or rail with no explicit button press required. The angle and orientation of your board when the grind lands, adjusted by the right thumbstick, determines what kind of grind you'll hit.
Skate.Reel
EA is incorporating a photo and video sharing portion to the game. At any time players can bring up a replay editor that lets you slow and stop time, along with changing camera angles. You can then take that cut movie and upload it to EA's server that stores it as a flash movie accessible and viewable on the web.
Differences with PS3 and Xbox 360 versions
There are no known differences between the two next-gen versions of the game other than the inclusion of achievements and rumble in the 360 version. A demo is available for both the PS3 and Xbox 360 versions.