Mark Ecko's Getting Up: Contents Under Pressure
Released February, 2006
Getting Up: Contents Under Pressure combines combat, action, adventure and stealth as the main character, Trane, sets out to prove that he's the best graffiti artist around. It's really not that easy, however, as the game features something called, "Get In, Get Up, and Get Out".
Loading latest prices from ProductWiki...
Gamers will need to use stealth in order to "get in" to restricted areas, dexterity and agility in order to scale tall objects to "get up", and the ability to think on your feet as you run from the powers that be in order to "get out". The city of New Radius is a living character in Getting Up: Contents Under Pressure; it sets the tone and offers the thematic boundaries that oppress Trane from the opening cinematic to the dramatic conclusion.
User Reviews (0)
You may also like...