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Guild Wars Prophecies
Released April, 2005
The Pros:No monthly fee. Flexible skill system. Dual class.
The Cons:Instanced, closed world. "Campaign quests" are compulsory for unlocking new areas of the game, meaning less freedom for the player.
Guild Wars Prophecies officially known as simply Guild Wars, is the first campaign of the Guild Wars series of Action RPGs, developed by the Seattle-based ArenaNet game developer studio, a subsidiary of South Korean game publisher NCsoft.
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Prophecies introduced players to the world of Guild Wars, known as Tyria, and premiered several elements that are now known as core components of the Guild Wars games.
User Reviews (2)
Pros & Cons
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Instanced world, so no "spawn camping"
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"Campaign quests" are compulsory for unlocking new areas of the game, meaning less freedom for the player
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Comments (1)
BrileyKenney:
#guild_wars_prophecies This MMO is much better than WOW, and more immersive. It actually takes a great amount of skill to play the game as opposed to most other MMORPG's where hours of wasted life leveling up ridiculous amounts earn you seniority. As with most online games however, the game does require some serious grinding (playing or participating in the same way constantly).
I play it almost daily, I have slowed down however depending on my personal schedule; but I still love the game just as much as I did when I first started playing. There is tons to do, and a seemingly endless supply of expansions (over-exaggerating).
Great game if you love MMORPG's.
Side Note: WOW Sucks.
Nov 27, 08
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