3.6
5 reviews
72

F.E.A.R. 2: Project Origin


$59.00 Released February, 2009

Product Shot 1 The Pros:Beautiful graphics. Better flashlight dynamics than the first game. Ability to create cover out of objects.

The Cons:Inability to save whenever you want. Poor ending. Annoying auto-saving every 15 seconds - much like the original.

F.E.A.R. 2: Project Origin is a first-person shooter / horror game developed by Monolith Productions and produced by Warner Brothers Interactive Entertainment. Released on February 10th, 2009, F.E.A.R.

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2: Project Origin is available for play on Playstation 3, Xbox 360, and Microsoft Windows. Essentially a sequel to F.E.A.R.: First Encounter Assault Recon, F.E.A.R. 2: Project Origin offers a more intelligent AI opponent that is “far more challenging and aggressive.” In addition, Project Origin adds along down-sight aim and the ability to pilot mechs, while still maintaining its predecessor’s slo-mo combat. F.E.A.R. 2: Project Origin offers single-player, cp-op, and multiplayer gameplay. Lastly. Project Origin is rated M by the ESRB and therefore suitable for an 18+ audience. F.E.A.R. 2: Project Origin retails for $58.99.

Taking place in the same fictional universe as the original, the game does not follow in the footsteps of the original F.E.A.R. operative or his counterpart in Perseus Mandate; rather, the user takes control of an SFOD-D operative named Michael Becket, who is dispatched 30 minutes before the explosion that ended the original game.

Features

  • FPS / Horror
  • Intelligent AI
  • Down-Sight Aim
  • Mech Piloting
  • Slo-Mo Combat
  • Single-Player Mode
  • Co-Op Mode
  • Multiplayer Mode
  • ESRB Rating: M

User Reviews (5)

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72
ProScore
Pros
  • 5

    beautiful graphics

  • 5

    better flashlight dynamics than the first game

  • 5

    ability to create cover out of objects

  • 3

    much scarier effects than the original

  • 3

    acceptable system requirements

Cons
  • 2

    Inability to save whenever you want

  • 1

    poor ending

  • 0

    annoying auto-saving every 15 seconds - much like the original

  • 0

    nothing incredibly innovative or fun

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