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Call of Juarez: Bound in Blood
$60.00
Released June, 2009
The Pros:A western-themed game (few exist). Entertaining story. Great voice acting.
The Cons:No co-op. Missions somewhat repetitive. Annoying third brother.
Call of Juarez: Bound in Blood is a western themed first-person shooter available on Xbox 360, PlayStation 3 and Windows. As the prequel to 2006's Call of Juarez (Xbox, Windows), the game takes place during and after the Civil War.
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Bound in Blood was created by Warsaw developer Techland, and released on June 30th, 2009.
System Requirements (PC version)
- Windows XP (with SP3) / Windows Vista (with SP1)
- Intel Pentium 4 3.2 GHz, Intel Pentium D 2.66 Ghz, AMD Athlon 64 3500 +
- 1 GB for Windows XP / 2 GB for Windows Vista
- Graphics card with 256 MB RAM, compatible with DirectX 10.0 or DirectX 9.0c with Shader Model 3.0 - supported cards: NVIDIA GeForce 6800/7600-7950/8600-8800/9600-9800/GTX 260-280, ATI RADEON X1650 - 1950/HD 2400-2900/3650-3870/4650-4870
- 4 GB of disk space
- Sound card compatible with DirectX 9.0c
- DVD-ROM
User Reviews (2)
Pros & Cons
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a western-themed game (few exist)
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2
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2
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2
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expansion on bullet time concept with mouse gestures (ie. single-action handgun reloading/firing)
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innovative and effective cover fire system
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2
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play as one of two brothers - different weapon specialties / combat styles
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the best western shooter game available
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missions somewhat repetitive
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Comments (1)
shadowtech:
#call_of_juarez_bound_in_blood July 7/09: Just started playing this game today, and it runs better than expected on my setup. Since I haven't played the first one I felt kind of lost at the beginning but I'm slowly piecing things together from the last game. Voice acting is average at best but the gameplay is quite fun.
July 12/09: I'm about midway through the game (as far as I can tell), and I'm still enjoying it immensely. The voice acting is not as bad as I first reported, in fact it fits the gameplay/style quite well. Graphically, I'm running on the highest settings possible at 1680 x 1050 lag-free on my overclocked 9600 GT. It looks stunning. The game uses some really interesting variations on the bullet time concept with mouse gestures (ie. single-action handgun reloading/firing, quick-draw sequences) that keeps the game interesting when the gameplay gets a little repetitive.
July 21/09: Finally finished the game. The ending is somewhat unbelievable but then again this game is all about being over the top (and melodramatic). Not that that's a bad thing. ;) One of my favorite straight-up action games.
Jul 21, 09
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